In-Game Advertising Market Projected to Hit USD 20.7 billion at a 12.30% CAGR by 2032 – Report by Market Research Future (MRFR

Research Reports

Oct 11, 2023

Market Overview –

The market size for in-game advertising was estimated at USD 7.3 billion in 2022. The market for in-game advertising is anticipated to increase from USD 8.2 billion in 2023 to USD 20.7 billion by 2032, with a projected CAGR of 12.30% for the forecast period (2023-2032). The primary market factors boosting market growth include the rising popularity of social and mobile gaming as well as benefits including less expensive advertising, wider reach and ROI, quick integration, and simple ad settings in social gaming.

The expansion of in-game advertising is projected to benefit from the growing popularity of social and mobile gaming. To include advertising, desktop and mobile games can use commercials, cutscenes, billboards, and backdrop images.

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Key Companies in the In-Game Advertising market include:

  • Alphabet Inc.
  • Anzu Virtual Reality Ltd.
  • Blizzard Entertainment Inc.
  • Electronic Arts Inc.
  • MediaSpike Inc.
  • ironSource Ltd.
  • Motive Interactive Inc.
  • Playwire LLC.
  • RapidFire Inc.
  • WPP Plc.

 

Additionally, users may enjoy the game more smoothly because these commercials are not disruptive. It is believed that in-game advertisements will leave viewers with favourable and persistent impressions of the products and have a higher audio-visual impact.

Lower advertising costs, greater reach and ROI, rapid integration, and simple ad configuration in social gaming are some of the aspects that are anticipated to drive the in-game advertising market. Additionally, the adoption of secure payment options for gaming reduces fraud, which can also stimulate the market throughout the forecast period. It is projected that the market would grow as a result of the growing number of free smartphone games that feature in-game adverts.

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Segmentation

Static ads, dynamic ads, and advergaming are all included in the Type-based segmentation of the in-game advertising market. The static ads sub-segment dominated the in-game advertising industry in 2022.

PC/laptop and smartphone/tablet are two of the device types included in the In-Game Advertising Market categorization. The PC/laptop category ruled the global in-game advertising market in 2022.

The analysis offers market insights for North America, Europe, Asia-Pacific, and the rest of the world, by region. The In-Game Advertising Market in North America was dominant and accounted for the biggest market share in 2022. The North American region is expected to expand due to the rising sales of cellphones, PCs, laptops, and other electronic devices. As more game developers use gaming as a marketing strategy, top-quality new games are being published for smartphones, tablets, and consoles at a faster rate.

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Many developers utilise in-game advertising because it is unobtrusive and may be displayed while the player is still playing the game. Developers can reach a wide audience and improve their market position by using in-game advertising. The market size expansion of in-game advertising in the predicted time frame is likely to be accelerated by such factors. Additionally, the North American in-game advertising market in North America was led by the United States, which had the biggest market share, and Canada, which had the quickest rate of growth.

Over the forecast period, the Asia Pacific In-Game Advertising market is anticipated to develop at the fastest rate. mostly as a result of the region’s widespread youth gaming appeal. The development of advanced in-game advertising solutions by technology companies is another factor driving the market for in-game advertising.

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Tags: China’s In-Game Advertising Market, In-Game Advertising Market Size, In-Game Advertising Market Share, In-Game Advertising Market Trends, In-Game Advertising Market Growth, In-Game Advertising Market, Japan’s In-Game Advertising Market, South Korea In-Game Advertising See Campaign: https://www.marketresearchfuture.com/reports/in-game-advertising-market-11711

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