Augmented and Virtual Reality in Education Market Projected to Hit USD 18.2% CAGR During 2027

Research Reports

Feb 27, 2023

Augmented and Virtual Reality in Education Market Overview

The increasing need for AR and VR in corporate training using connected systems like software-defined kits, head-mounted displays, and gesture recognition systems will offer robust opportunities for the market over the forecast period. Besides, the growing adoption of advanced technology devices and products and rising development in the education sector are also adding augmented and virtual reality in education market growth.

According to a comprehensive research report by Market Research Future (MRFR), “Augmented and Virtual Reality in Education Market Analysis by Offering (Hardware (Sensors, Controllers, Cameras, and VR headset Others), Software, Services (Managed Services and Professional Services)) Deployment Model (Cloud, and On-premises), Devices (Interactive Whiteboards, Mobile Computing Devices, Head Mounted displays, Gesture Tracing Device, Head up Displays, Handheld Devices, Projectors & Display Walls and Others) – Forecast 2027” valuation is poised to grow at 18.2% CAGR throughout the forecast period (2022–2027). 

Get Free Sample PDF Brochure
https://www.marketresearchfuture.com/sample_request/10834  

Drivers

Growing Need for Interactive Virtual Field Trips amid Students to Boost Market Growth

The growing need for interactive virtual field trips amid students will boost market growth over the forecast period. One of the chief factors fuelling market growth is the rising demand for various virtual field trips especially to museums, with many countries utilizing virtual reality headsets in the classroom or at home. The increasing use of virtual trips allows students to get immersive experience regarding historical events that in turn fuels market growth. Furthermore, virtual trips aid in the creation of one’s own immersive spaces, and personalized virtual experiences are expected to fuel the augmented and virtual reality in education market growth.

Augmented and Virtual Reality in Education Market Segments

The global augmented & virtual reality in education market is bifurcated based on end users, application, deployment model, devices, and offering.

By offering, the hardware segment will lead the augmented and virtual reality in education market over the forecast period.

By deployment model, the cloud segment will dominate the market over the forecast period.

By application, the augmented & virtual reality in education market is segmented into student recruitment, virtual field trips, e-learning, certifications, corporate learning management, classroom learning, and others.

By end users, the academic segment (higher education) will have lions share in the augmented and virtual reality in education market over the forecast period. Educational institutions and universities are leveraging innovative educational technology developments to engage students, expand their global presence, and avoid campus congestion. As IT spending is used for these processes, the selection & implementation of AR and VR in education are turning into strategic decisions as well as a significant part of the education industry.

Browse In-depth Market Research Report (141 Pages) on AR and VR in Education Market:
https://www.marketresearchfuture.com/reports/ar-vr-in-education-market-10834

North America to Spearhead Augmented and Virtual Reality in Education Market

North America possess the largest market share in the education sector for augmented & virtual reality in education. The United States & Canada are chief contributors to the overall growth of the North American region. Because of the presence of several prominent educational institutions & the quality education they provide, the education industry in North America is always seeking growth.

Augmented and Virtual Reality in Education Market Competitive Analysis

Dominant Key Players on Augmented and Virtual Reality in Education Market Covered are:

  • Sony
  •  Samsung Electronics
  •  HTC
  •  Google
  •  Microsoft
  •  Panasonic
  •  Hitachi
  •  Barco
  •  LG Electronics
  •  Veative Labs
  •  Cisco
  •  Blackboard
  •  Dell
  •  IBM
  •  Saba Software
  •  Oracl
  •  Edvance360
  •  Electa Communications
  •  BrainCert
  •  SKYPREP
  •  Impero Software
  •  WizIQ
  •  BigBlueButton
  •  Digital Samba
  •  TutorRoom
  •  Eon Reality Inc.
  •  Facebook Technologies LLC
  •  Varjo Technologies Oy

 

Ask To Expert:
https://www.marketresearchfuture.com/ask_for_schedule_call/10834   

Technological advancements have resulted in an increase in the use of smart education & technologically advanced classrooms both in educational & corporate settings, which aid in the creation of a learning environment that is focused on an individual’s or organization’s learning needs. The main growth drivers of the augmented and virtual reality in education market in this region are the adoption of digital learning and the collaboration of software vendors and educational hardware.

** Also Check Trending Report of MRFR **

Digital Logistics Market Research Report – By Component, Verticals Forecast Till 2030:
https://www.marketresearchfuture.com/reports/digital-logistics-market-5831

Neuromorphic Computing Market Research Report— By Offering, Application, End user Forecast Till 2030:
https://www.marketresearchfuture.com/reports/neuromorphic-computing-market-5110

Global Telecom Cloud Market, by Services, Cloud Platform Forecast Till 2030:
https://www.marketresearchfuture.com/reports/telecom-cloud-market-2027

About Market Research Future:

Market Research Future (MRFR) is a global market research company that takes pride in its services, offering a complete and accurate analysis regarding diverse markets and consumers worldwide. Market Research Future has the distinguished objective of providing the optimal quality research and granular research to clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help answer your most important questions.

Tags: Augmented and Virtual Reality in Education Market, Augmented and Virtual Reality in Education Market size, Augmented and Virtual Reality in Education Market growth, Augmented and Virtual Reality in Education Market share See Campaign: https://www.marketresearchfuture.com/reports/ar-vr-in-education-market-10834

Contact Information:

Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America +1 628 258 0071 (US) +44 2035 002 764 (UK) Email: [email protected]

Tags:
Wire, Research Newswire, English

YOU MAY ALSO LIKE

Market Analysis and Trends of Finger Size…

Augmented and Virtual Reality in Education Market Overview The increasing need for AR and VR in corporate training using connected systems like software-defined kits, head-mounted…

read more

All-in-One Video Conferencing Solutions Market Research Report…

Augmented and Virtual Reality in Education Market Overview The increasing need for AR and VR in corporate training using connected systems like software-defined kits, head-mounted…

read more

2025 Automotive Electric Ceiling Display Panel Market…

Augmented and Virtual Reality in Education Market Overview The increasing need for AR and VR in corporate training using connected systems like software-defined kits, head-mounted…

read more