Immersive Reality for Defence Market is on an Upward Growth Curve

Research Reports

Mar 28, 2024

InsightAce Analytic Pvt. Ltd. announces the release of a market assessment report on the “Global Immersive Reality for Defence Market- (By Application (3D Modeling, Simulation and Training, Maintenance and Monitoring, Situational Awareness), By Type (Augmented Reality (AR), Virtual Reality (VR), Mixed Reality (MR)), By Component (Sensors, Camera, Processor, Modules, Memory, Display, Others), By Device (Hardware (Headsets, Head Mounted Displays (HMD), Handheld Devices, Others), Software (Visualization and Documentation, 3D Modeling, Navigation, Others))), Trends, Industry Competition Analysis, Revenue and Forecast To 2031.”

 

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Immersive reality describes a class of programs with the overarching goal of completely immersing users or students in artificial or virtual worlds for education or training. Virtual reality is also useful for planning and carrying out missions. Soldiers, pilots, and commanders receive real-time data via heads-up displays (HUDs) and augmented reality systems to improve their situational awareness and decision-making. The military and defence industry have benefited greatly from the technological advances made in immersion. VR (Virtual reality) as well as MR (mixed reality) technologies allow for incredibly realistic training simulations, allowing soldiers to practice in strikingly similar environments. This improves the efficiency of training while decreasing risks associated with in-person sessions.

 

Combat helmet heads-up displays (HUDs) with integrated augmented reality (AR) give soldiers real-time data overlays, target information, and navigation aids right in sight. As a result of improvements in areas like training, simulation, and operational efficiency, virtual and augmented reality technologies are quickly changing the face of defence applications. Innovative solutions like these are crucial to modern military operations because of their low cost, high realism, and wide range of features. However, there might be an increase in data deluge in VR settings. Users’ capacity to receive, understand, and act upon crucial information may be hindered by integrating disparate data streams such as real-time sensor data, communication feeds, and augmented information overlays.

 

List of Prominent Players in the Immersive reality for defence market:

  • Bohemia Interactive Simulations
  • CAE, Inc.
  • HTX Labs
  • Indra Sistemas, SA.
  • Lockheed Martin
  • Red Six Aerospace, Inc.
  • SimX
  • Thales Group
  • VRgineers, Inc.
  • Varjo
  • Acer Inc., 
  • Atheer, Inc., 
  • AVEVA Group PLC, 
  • Barco NV, 
  • Blippar Ltd., 
  • Carl Zeiss AG, 
  • CM Labs Simulations Inc., 
  • EON Reality, Inc., 
  • FAAC Incorporated, 
  • Google, LLC, 
  • HCL Technologies Limited, 
  • Honeywell International, Inc., 
  • HTC Corporation, 
  • Immersive Media Company, 
  • Immersive Technologies Pty Limited, 
  • Lockheed Martin Corporation, 
  • Magic Leap, Inc., 
  • NCTech Limited, 
  • Oculus (Facebook Technologies, LLC.), 
  • Samsung Group, 
  • Sony Corporation, 
  • Unity Software Inc., 
  • VI-grade GmbH, 
  • Zeality Inc.

 

Market Dynamics:

 

Drivers- 

The growing demand for immersive reality for the defence market is fueled by the need to increase soldier lethality through thorough and cutting-edge pre-planning, which has fueled the immersive reality (IR) growth for the defence sector, where solutions to improve situational and spatial awareness are in high demand. This key business driver emphasizes the importance of immersive reality technologies in radically altering how the military conducts its training.

 

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Challenges:

The prime challenge is strict regulations, a shortage of competent individuals, and a lack of norms and protocol because of lockdowns and isolation in emerging countries, which is predicted to slow the growth of the immersive reality for the defence market. However, they can cause pain, confusion, and decreased operational effectiveness for the military due to sensory conflicts between visual and vestibular inputs. Refining hardware, optimizing software, and teaching users how to adapt are all part of a larger plan to reduce cybersickness. At the same time, another significant difficulty arises from the explosion of data in VR environments. Users’ capacity to receive, analyze, and act upon crucial information may be hindered by integrating several data streams, such as real-time sensor data, communication feeds, and augmented information overlays. The COVID-19 incident affected the immersive technology industry. In the early months of the pandemic, stay-at-home orders forced the shutdown of virtual reality gaming centres. The consumer VR market, however, has grown rapidly in recent years. During the lockdown, most people spent their money on virtual reality games to experience new levels of immersion. 

 

Regional Trends:

The North American immersive reality for the defence market is anticipated to register a major market share in revenue. It is projected to grow at a high CAGR in the near future because the presence of established corporations and innovative startups in immersive virtual reality is encouraging for the industry’s potential growth. By embracing new technologies ahead of the rest of the globe, North America has risen to the forefront. Besides, Europe had a considerable share in the market because the increased use of virtual reality (VR) technology in industries such as aerospace, defence, architecture, and planning could present a significant opportunity to expand this market.

 

Recent Developments:

 

  • In August 2023, HTX Labs and Vinci VR joined to create and distribute immersive training solutions on the EMPACT platform. The EMPACT platform provides an end-to-end answer for safe, centralized content management, user-generated courseware development, and device-agnostic distribution.

 

  • In June 2022, Bohemia Interactive Simulations (BISim) was granted a 7.2 million pound ($8.7 million) contract by the UK Ministry of Defence to provide the Defense Virtual Simulation 2 (DVS2) solution. By utilizing the DVS2 solution, military personnel were able to simulate the operation of diverse equipment across an extensive array of terrains.

 

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Segmentation Of Immersive Reality For Defense Market-

By Application-

  • 3D Modeling
  • Simulation and Training
  • Maintenance and Monitoring
  • Situational Awareness

By Type-

  • Augmented Reality (AR)
  • Virtual Reality (VR)
  • Mixed Reality (MR)

By Component-

  • Sensors
  • Camera
  • Processor
  • Modules
  • Memory
  • Display
  • Others

By Device-

  • Hardware
    • Headsets
    • Head Mounted Displays (HMD)
    • Handheld Devices
    • Others
  • Software
    • Visualization and Documentation
    • 3D Modeling
    • Navigation
    • Others

By Region-

North America-

  • The US
  • Canada
  • Mexico

Europe-

  • Germany
  • The UK
  • France
  • Italy
  • Spain
  • Rest of Europe

Asia-Pacific-

  • China
  • Japan
  • India
  • South Korea
  • Southeast Asia
  • Rest of Asia Pacific

Latin America-

  • Brazil
  • Argentina
  • Rest of Latin America

 Middle East & Africa-

  • GCC Countries
  • South Africa
  • Rest of the Middle East and Africa

 

Details insights on this market: https://www.insightaceanalytic.com/report/immersive-reality-for-defence-market/2206

 

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