By 2030, the Cloud gaming market is anticipated to reach USD 22.53 billion with a 58.75% CAGR | Report by Market Research Future

Research Reports

Jan 13, 2023

Market Research Future Insights:

Cloud Gaming Market reached USD 301 million in 2019 and it is estimated to Reach at USD 22.53 Billion with 58.75% CAGR by 2030. The increasing prominence of Cloud gaming Market and the presence of better cross-platform gameplay, which enhances the gaming experience, is projected to steer the market growth. One of the key factors propelling the expansion of the global cloud gaming industry is the desire for low latency, creative, and beautiful gaming environments. Gamers also want faultless gameplay without the need for any additional hardware setup. To give gamers with a 5G cloud gaming experience worldwide, numerous industry participants and telecom service providers are working hard to build alliances and partnerships. The potential for the growth of the cloud gaming industry is increased by the global rollout of low-cost internet plans and the investments made in 5G technology projects.

The desire for low latency, inventive, and spectacular gaming environments is one of the main drivers of the growth of the worldwide cloud gaming market. Additionally, flawless gameplay without the need for any additional hardware setup is what gamers desire. The arrival of 5G Technology, the lessening of technological hurdles, and the high cost are further factors. Additionally, a lot of industry participants and telecom service providers are working hard to form alliances and partnerships in order to offer gamers everywhere a 5G cloud gaming experience.

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Cloud Gaming Market Report Scope:

Parameter

Details

Revenue Forecast in 2030:

USD 22.53 Billion

Growth Rate:

CAGR of 58.75% from 2022 to 2030

Forecast Period:

2022 -2030

Report Coverage

Revenue Forecast, Competitive Landscape, Growth Factors, and Trends

Key Players:

  • Sony Corporation (Japan)
  • GameFly (US)
  • Nvidia Corporation (US)
  • Ubitus Inc. (US)
  • Playkey (US)
  • PlayGiga (Spain)
  • Tsinghua Tongfang Co.
  • Microsoft Corporation (US)
  • Zynga
  • Cirrascale Corporation (US)
  • Google (US)

Regional Analysis:

The five geographical divisions of the cloud gaming market are Europe, North America, Asia-Pacific, the Middle East, Africa, and Latin America. The Asia-Pacific area dominates the industry because countries like China, Japan, India, and South Korea have a high need for gaming content. The Asia-Pacific area earned the biggest revenue share in 2021, close to 45.0%, and it is anticipated that this proportion will increase during the projected period. In North America and Europe, it is projected that the market share for cloud gaming would increase dramatically. The early acceptance of cloud technology, the high penetration of suitable internet infrastructure, and the rising potential from partnerships, acquisitions, and investments are the main factors driving market expansion in North America and Europe. Latin America is expected to grow at a CAGR of approximately 40% during the projection period.

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Cloud Gaming Market Segmentation:

Segmentation by Type

  • Video Streaming
  • File Streaming

Segmentation by Gamer System

  • G-Cluster
  • PlayStation
  • Stream My Game
  • Steam in Home Streaming
  • Remote Play

Segmentation by Deployment

  • Public Cloud
  • Private Cloud
  • Hybrid Cloud

Segmentation by End User

  • Casual Gamers
  • Serious Gamers
  • Social Gamers

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Industry News

With the rise in Cloud gaming users, several related companies perform high capital investments to increase the global market size. Listed below are some of the latest developments in the Cloud Gaming Market.

Ubitus Inc. collaborates with Intel Corporation in November 2020 and has announced a new cloud gaming solution for Android. The solution is based on Intel Server GPU, which aids in smoother and more advanced gaming performance.

Tencent collaborated with Intel Corporation in November 2020. This collaboration intends to deploy the new cloud-based gaming platform named GAmeMAtrix. As part of the collaboration, the company offers more than 100 famous games facilitated by Tencent’s high-density and low-powered gaming solution.

Objectives of the Report

  • To carefully analyze and forecast the size of the Cloud Gaming market by value and volume.
  • To estimate the market shares of major segments of the Cloud Infrastructure Service
  • To showcase the development of the Cloud Gaming in different parts of the world.
  • To analyze and study micro-markets in terms of their contributions to the Cloud Gaming market, their prospects, and individual growth trends.
  • To offer precise and useful details about factors affecting the growth of the Cloud Infrastructure Service
  • To provide a meticulous assessment of crucial business strategies used by leading companies operating in the Cloud Gaming market, which include research and development, collaborations, agreements, partnerships, acquisitions, mergers, new developments, and product launches.

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MRFR team have supreme objective to provide the optimum quality market research and intelligence services to our clients. Our market research studies by products, services, technologies, applications, end users, and market players for global, regional, and country level market segments, enable our clients to see more, know more, and do more, which help to answer all their most important questions.

Tags: cloud gaming players Scope, Cloud Gaming Market, Cloud Gaming Market Analysis, Cloud Gaming Market Size, Cloud Gaming Market Share, Cloud Gaming Market Trends, Cloud Gaming Market Forecast, Cloud Gaming Overview, cloud gaming statistics, cloud gaming players, cloud gaming Solution, cloud gaming Services See Campaign: https://www.marketresearchfuture.com/reports/cloud-gaming-market-1368

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