Massive Multiplayer Online (MMO) Games Market to record USD 21.25 Bn; APAC to occupy 48% market share – Technavio

Press Releases

Nov 09, 2022

NEW YORK, Nov. 9, 2022 /PRNewswire/ — The global massive multiplayer online (MMO) games market size is expected to grow by USD 21.25 billion and accelerate at a CAGR of 9.45% between 2021 and 2026. The report provides a detailed analysis of the competitive scenario, the pre- and post-COVID-19 impact on businesses, and the market growth across various regions. APAC is identified as the major revenue generating region. The market in APAC will grow at a high CAGR during the forecast period, owing to the expansion of the 5G network and the gradual market penetration by key vendors. Also, the increasing penetration of e-sports in developing countries, such as Taiwan, Malaysia, and Singapore, will contribute to the growth of e-sports in APAC during the forecast period. Get more insights into the regional growth opportunities and make informed decisions. Buy Now!

Market Dynamics

The market is driven by the rise of professional gaming. Gaming has gained immense popularity across the world. With gaming being increasingly available to people, several gaming enthusiasts are choosing gaming as a career option. There are millions of successful adults across the world who consider themselves hardcore gamers. Moreover, many children who grew up with a passion for gaming have chosen gaming as a career option. With the emergence of artificial intelligence, game programmers make interacting with non-playable characters as realistic as possible in the gaming environment. All these factors have increased the demand for MMO games, which is driving the growth of the market.

The rising demand for gaming consoles is expected to emerge as a major trend in the market. The increasing popularity of esports games is increasing the adoption of gaming consoles. As a response to this trend, console manufacturers are focusing on new product development to raise the bar of the competition. For instance, in 2021, Microsoft launched Xbox series X and series S, which can face massive competition from Sony PlayStation 5. This trend is expected to have a positive impact on the growth of the market in focus. Get detailed insights into the impact of drivers, trends, and challenges on the growth of the market. Download Free Sample Report

Company Profiles

Technavio provides a comprehensive analysis of the competitive landscape and offers information on several market vendors including Aeria Games GmbH, Ankama Games, CCP EHF., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd. among others.

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Competitive Analysis

The competitive scenario provided in the massive multiplayer online (MMO) games market report analyzes, evaluates, and positions companies based on various performance indicators. Some of the factors considered for this analysis include the financial performance of companies over the past few years, growth strategies, product innovations, new product launches, investments, growth in market share, etc. Request Free Sample Report

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  • The online smartphone and tablet games market share is expected to increase to USD 41.77 billion from 2021 to 2026, and the market’s growth momentum will accelerate at a CAGR of 14.5%. The rise in the adoption of games among the youth is notably driving the online smartphone and tablet games market growth, although factors such as an increase in concerns related to security and privacy issues may impede the market growth.

Massive Multiplayer Online (MMO) Games Market Scope

Report Coverage

Details

Page number

120

Base year

2021

Forecast period

2022-2026

Growth momentum & CAGR

Accelerate at a CAGR of 9.45%

Market growth 2022-2026

USD 21.25 billion

Market structure

Fragmented

YoY growth (%)

9.01

Regional analysis

APAC, North America, Europe, South America, and Middle East and Africa

Performing market contribution

APAC at 48%

Key consumer countries

US, China, India, Germany, and UK

Competitive landscape

Leading companies, competitive strategies, consumer engagement scope

Companies profiled

Activision Blizzard Inc., Aeria Games GmbH, Ankama Games, CCP ehf., ChangYou.com Ltd., CipSoft GmbH, Cryptic Studios Inc., eGames LLC, Electronic Arts Inc., GungHo Online Entertainment Inc., Jagex Ltd., King.com Ltd., KONAMI HOLDINGS CORP., NCSoft Corp., Take Two Interactive Software Inc., Tencent Holdings Ltd., The Walt Disney Co., Valve Corp., WebZen Inc., and Wemade Co. Ltd.

Market Dynamics

Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period.

Customization purview

If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.

Table of contents:

1 Executive Summary

  • 1.1 Market overview 
    • Exhibit 01: Executive Summary – Chart on Market Overview
    • Exhibit 02: Executive Summary – Data Table on Market Overview
    • Exhibit 03: Executive Summary – Chart on Global Market Characteristics
    • Exhibit 04: Executive Summary – Chart on Market by Geography
    • Exhibit 05: Executive Summary – Chart on Market Segmentation by Revenue
    • Exhibit 06: Executive Summary – Chart on Market Segmentation by Genre
    • Exhibit 07: Executive Summary – Chart on Incremental Growth
    • Exhibit 08: Executive Summary – Data Table on Incremental Growth
    • Exhibit 09: Executive Summary – Chart on Vendor Market Positioning

2 Market Landscape

  • 2.1 Market ecosystem 
    • Exhibit 10: Parent market
    • Exhibit 11: Market Characteristics

3 Market Sizing

  • 3.1 Market definition 
    • Exhibit 12: Offerings of vendors included in the market definition
  • 3.2 Market segment analysis 
    • Exhibit 13: Market segments
  • 3.3 Market size 2021
  • 3.4 Market outlook: Forecast for 2021-2026 
    • Exhibit 14: Chart on Global – Market size and forecast 2021-2026 ($ million)
    • Exhibit 15: Data Table on Global – Market size and forecast 2021-2026 ($ million)
    • Exhibit 16: Chart on Global Market: Year-over-year growth 2021-2026 (%)
    • Exhibit 17: Data Table on Global Market: Year-over-year growth 2021-2026 (%)

4 Five Forces Analysis

  • 4.1 Five forces summary 
    • Exhibit 18: Five forces analysis – Comparison between 2021 and 2026
  • 4.2 Bargaining power of buyers 
    • Exhibit 19: Bargaining power of buyers – Impact of key factors in 2021 and 2026
  • 4.3 Bargaining power of suppliers 
    • Exhibit 20: Bargaining power of suppliers – Impact of key factors in 2021 and 2026
  • 4.4 Threat of new entrants 
    • Exhibit 21: Threat of new entrants – Impact of key factors in 2021 and 2026
  • 4.5 Threat of substitutes 
    • Exhibit 22: Threat of substitutes – Impact of key factors in 2021 and 2026
  • 4.6 Threat of rivalry 
    • Exhibit 23: Threat of rivalry – Impact of key factors in 2021 and 2026
  • 4.7 Market condition 
    • Exhibit 24: Chart on Market condition – Five forces 2021 and 2026

5 Market Segmentation by Revenue

  • 5.1 Market segments 
    • Exhibit 25: Chart on Revenue – Market share 2021-2026 (%)
    • Exhibit 26: Data Table on Revenue – Market share 2021-2026 (%)
  • 5.2 Comparison by Revenue 
    • Exhibit 27: Chart on Comparison by Revenue
    • Exhibit 28: Data Table on Comparison by Revenue
  • 5.3 Free to Play (F2P) – Market size and forecast 2021-2026
    • Exhibit 29: Chart on Free to Play (F2P) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 30: Data Table on Free to Play (F2P) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 31: Chart on Free to Play (F2P) – Year-over-year growth 2021-2026 (%)
    • Exhibit 32: Data Table on Free to Play (F2P) – Year-over-year growth 2021-2026 (%)
  • 5.4 Pay to Play (P2P) – Market size and forecast 2021-2026
    • Exhibit 33: Chart on Pay to Play (P2P) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 34: Data Table on Pay to Play (P2P) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 35: Chart on Pay to Play (P2P) – Year-over-year growth 2021-2026 (%)
    • Exhibit 36: Data Table on Pay to Play (P2P) – Year-over-year growth 2021-2026 (%)
  • 5.5 Market opportunity by Revenue 
    • Exhibit 37: Market opportunity by Revenue ($ million)

6 Market Segmentation by Genre

  • 6.1 Market segments 
    • Exhibit 38: Chart on Genre – Market share 2021-2026 (%)
    • Exhibit 39: Data Table on Genre – Market share 2021-2026 (%)
  • 6.2 Comparison by Genre 
    • Exhibit 40: Chart on Comparison by Genre
    • Exhibit 41: Data Table on Comparison by Genre
  • 6.3 MMO Role Play Games (MMORPG) – Market size and forecast 2021-2026 
    • Exhibit 42: Chart on MMO Role Play Games (MMORPG) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 43: Data Table on MMO Role Play Games (MMORPG) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 44: Chart on MMO Role Play Games (MMORPG) – Year-over-year growth 2021-2026 (%)
    • Exhibit 45: Data Table on MMO Role Play Games (MMORPG) – Year-over-year growth 2021-2026 (%)
  • 6.4 MMO First Person Shooter (MMOFPS) – Market size and forecast 2021-2026 
    • Exhibit 46: Chart on MMO First Person Shooter (MMOFPS) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 47: Data Table on MMO First Person Shooter (MMOFPS) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 48: Chart on MMO First Person Shooter (MMOFPS) – Year-over-year growth 2021-2026 (%)
    • Exhibit 49: Data Table on MMO First Person Shooter (MMOFPS) – Year-over-year growth 2021-2026 (%)
  • 6.5 MMO Real Time Strategy (MMORTS) – Market size and forecast 2021-2026 
    • Exhibit 50: Chart on MMO Real Time Strategy (MMORTS) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 51: Data Table on MMO Real Time Strategy (MMORTS) – Market size and forecast 2021-2026 ($ million)
    • Exhibit 52: Chart on MMO Real Time Strategy (MMORTS) – Year-over-year growth 2021-2026 (%)
    • Exhibit 53: Data Table on MMO Real Time Strategy (MMORTS) – Year-over-year growth 2021-2026 (%)
  • 6.6 Others – Market size and forecast 2021-2026
    • Exhibit 54: Chart on Others – Market size and forecast 2021-2026 ($ million)
    • Exhibit 55: Data Table on Others – Market size and forecast 2021-2026 ($ million)
    • Exhibit 56: Chart on Others – Year-over-year growth 2021-2026 (%)
    • Exhibit 57: Data Table on Others – Year-over-year growth 2021-2026 (%)
  • 6.7 Market opportunity by Genre 
    • Exhibit 58: Market opportunity by Genre ($ million)

7 Customer Landscape

  • 7.1 Customer landscape overview 
    • Exhibit 59: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria

8 Geographic Landscape

  • 8.1 Geographic segmentation 
    • Exhibit 60: Chart on Market share by geography 2021-2026 (%)
    • Exhibit 61: Data Table on Market share by geography 2021-2026 (%)
  • 8.2 Geographic comparison 
    • Exhibit 62: Chart on Geographic comparison
    • Exhibit 63: Data Table on Geographic comparison
  • 8.3 APAC – Market size and forecast 2021-2026
    • Exhibit 64: Chart on APAC – Market size and forecast 2021-2026 ($ million)
    • Exhibit 65: Data Table on APAC – Market size and forecast 2021-2026 ($ million)
    • Exhibit 66: Chart on APAC – Year-over-year growth 2021-2026 (%)
    • Exhibit 67: Data Table on APAC – Year-over-year growth 2021-2026 (%)
  • 8.4 North America – Market size and forecast 2021-2026
    • Exhibit 68: Chart on North America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 69: Data Table on North America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 70: Chart on North America – Year-over-year growth 2021-2026 (%)
    • Exhibit 71: Data Table on North America – Year-over-year growth 2021-2026 (%)
  • 8.5 Europe – Market size and forecast 2021-2026
    • Exhibit 72: Chart on Europe – Market size and forecast 2021-2026 ($ million)
    • Exhibit 73: Data Table on Europe – Market size and forecast 2021-2026 ($ million)
    • Exhibit 74: Chart on Europe – Year-over-year growth 2021-2026 (%)
    • Exhibit 75: Data Table on Europe – Year-over-year growth 2021-2026 (%)
  • 8.6 South America – Market size and forecast 2021-2026
    • Exhibit 76: Chart on South America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 77: Data Table on South America – Market size and forecast 2021-2026 ($ million)
    • Exhibit 78: Chart on South America – Year-over-year growth 2021-2026 (%)
    • Exhibit 79: Data Table on South America – Year-over-year growth 2021-2026 (%)
  • 8.7 Middle East and Africa – Market size and forecast 2021-2026 
    • Exhibit 80: Chart on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
    • Exhibit 81: Data Table on Middle East and Africa – Market size and forecast 2021-2026 ($ million)
    • Exhibit 82: Chart on Middle East and Africa – Year-over-year growth 2021-2026 (%)
    • Exhibit 83: Data Table on Middle East and Africa – Year-over-year growth 2021-2026 (%)
  • 8.8 China – Market size and forecast 2021-2026
    • Exhibit 84: Chart on China – Market size and forecast 2021-2026 ($ million)
    • Exhibit 85: Data Table on China – Market size and forecast 2021-2026 ($ million)
    • Exhibit 86: Chart on China – Year-over-year growth 2021-2026 (%)
    • Exhibit 87: Data Table on China – Year-over-year growth 2021-2026 (%)
  • 8.9 US – Market size and forecast 2021-2026 
    • Exhibit 88: Chart on US – Market size and forecast 2021-2026 ($ million)
    • Exhibit 89: Data Table on US – Market size and forecast 2021-2026 ($ million)
    • Exhibit 90: Chart on US – Year-over-year growth 2021-2026 (%)
    • Exhibit 91: Data Table on US – Year-over-year growth 2021-2026 (%)
  • 8.10 Germany – Market size and forecast 2021-2026
    • Exhibit 92: Chart on Germany – Market size and forecast 2021-2026 ($ million)
    • Exhibit 93: Data Table on Germany – Market size and forecast 2021-2026 ($ million)
    • Exhibit 94: Chart on Germany – Year-over-year growth 2021-2026 (%)
    • Exhibit 95: Data Table on Germany – Year-over-year growth 2021-2026 (%)
  • 8.11 UK – Market size and forecast 2021-2026
    • Exhibit 96: Chart on UK – Market size and forecast 2021-2026 ($ million)
    • Exhibit 97: Data Table on UK – Market size and forecast 2021-2026 ($ million)
    • Exhibit 98: Chart on UK – Year-over-year growth 2021-2026 (%)
    • Exhibit 99: Data Table on UK – Year-over-year growth 2021-2026 (%)
  • 8.12 India – Market size and forecast 2021-2026
    • Exhibit 100: Chart on India – Market size and forecast 2021-2026 ($ million)
    • Exhibit 101: Data Table on India – Market size and forecast 2021-2026 ($ million)
    • Exhibit 102: Chart on India – Year-over-year growth 2021-2026 (%)
    • Exhibit 103: Data Table on India – Year-over-year growth 2021-2026 (%)
  • 8.13 Market opportunity by geography 
    • Exhibit 104: Market opportunity by geography ($ million)

9 Drivers, Challenges, and Trends

  • 9.1 Market drivers
  • 9.2 Market challenges
  • 9.3 Impact of drivers and challenges 
    • Exhibit 105: Impact of drivers and challenges in 2021 and 2026
  • 9.4 Market trends

10 Vendor Landscape

  • 10.1 Overview
  • 10.2 Vendor landscape 
    • Exhibit 106: Overview on Criticality of inputs and Factors of differentiation
  • 10.3 Landscape disruption 
    • Exhibit 107: Overview on factors of disruption
  • 10.4 Industry risks 
    • Exhibit 108: Impact of key risks on business

11 Vendor Analysis

  • 11.1 Vendors covered 
    • Exhibit 109: Vendors covered
  • 11.2 Market positioning of vendors 
    • Exhibit 110: Matrix on vendor position and classification
  • 11.3 Activision Blizzard Inc. 
    • Exhibit 111: Activision Blizzard Inc. – Overview
    • Exhibit 112: Activision Blizzard Inc. – Business segments
    • Exhibit 113: Activision Blizzard Inc. – Key offerings
    • Exhibit 114: Activision Blizzard Inc. – Segment focus
  • 11.4 Aeria Games GmbH 
    • Exhibit 115: Aeria Games GmbH – Overview
    • Exhibit 116: Aeria Games GmbH – Product / Service
    • Exhibit 117: Aeria Games GmbH – Key offerings
  • 11.5 Ankama Games 
    • Exhibit 118: Ankama Games – Overview
    • Exhibit 119: Ankama Games – Product / Service
    • Exhibit 120: Ankama Games – Key offerings
  • 11.6 CCP ehf. 
    • Exhibit 121: CCP ehf. – Overview
    • Exhibit 122: CCP ehf. – Product / Service
    • Exhibit 123: CCP ehf. – Key offerings
  • 11.7 ChangYou.com Ltd. 
    • Exhibit 124: ChangYou.com Ltd. – Overview
    • Exhibit 125: ChangYou.com Ltd. – Product / Service
    • Exhibit 126: ChangYou.com Ltd. – Key offerings
  • 11.8 CipSoft GmbH 
    • Exhibit 127: CipSoft GmbH – Overview
    • Exhibit 128: CipSoft GmbH – Product / Service
    • Exhibit 129: CipSoft GmbH – Key offerings
  • 11.9 Electronic Arts Inc. 
    • Exhibit 130: Electronic Arts Inc. – Overview
    • Exhibit 131: Electronic Arts Inc. – Product / Service
    • Exhibit 132: Electronic Arts Inc. – Key offerings
  • 11.10 Take Two Interactive Software Inc. 
    • Exhibit 133: Take Two Interactive Software Inc. – Overview
    • Exhibit 134: Take Two Interactive Software Inc. – Business segments
    • Exhibit 135: Take Two Interactive Software Inc. – Key offerings
    • Exhibit 136: Take Two Interactive Software Inc. – Segment focus
  • 11.11 Tencent Holdings Ltd. 
    • Exhibit 137: Tencent Holdings Ltd. – Overview
    • Exhibit 138: Tencent Holdings Ltd. – Business segments
    • Exhibit 139: Tencent Holdings Ltd. – Key offerings
    • Exhibit 140: Tencent Holdings Ltd. – Segment focus
  • 11.12 Valve Corp. 
    • Exhibit 141: Valve Corp. – Overview
    • Exhibit 142: Valve Corp. – Product / Service
    • Exhibit 143: Valve Corp. – Key offerings

12 Appendix

  • 12.1 Scope of the report
  • 12.2 Inclusions and exclusions checklist 
    • Exhibit 144: Inclusions checklist
    • Exhibit 145: Exclusions checklist
  • 12.3 Currency conversion rates for US$ 
    • Exhibit 146: Currency conversion rates for US$
  • 12.4 Research methodology 
    • Exhibit 147: Research methodology
    • Exhibit 148: Validation techniques employed for market sizing
    • Exhibit 149: Information sources
  • 12.5 List of abbreviations 
    • Exhibit 150: List of abbreviations
About Us

Technavio is a leading global technology research and advisory company. Their research and analysis focus on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio’s report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio’s comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.

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Email: media@technavio.com
Website: www.technavio.com/

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