Metaverse Market Status, Growth Opportunities, Top Key Players Bytedance, Epic Games, Netease Inc., Roblox Corporation, Lilith Games, Nextech AR Solutions Inc, Unity Software Inc.

Research Reports

May 27, 2022

Market Overview

The Metaverse market is predicted to reach USD 105,597.5 million by 2030, registering a 45.2% CAGR during the forecast period, 2024–2030. In this report, Market Research Future (MRFR) includes the segmentation and dynamics of the market to offer a better glimpse of the market in the next few years.

The global Metaverse market is expected to witness substantial growth during the forecast period due to the increasing focus on converging digital and physical worlds using the Internet and rising traction and popularity of mixed reality (MR) which are expected to be the major drivers of the market. Furthermore, metaverse’s success depends on the pricing of hardware and associated software. Not every individual can afford the price of headsets and other wearables. The tech companies will have to create more affordable options to increase potential customers and penetrate this technology at every corner of the globe. Therefore, rapid technological advancements are the basic need for the market.

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Segmental Analysis

The global Metaverse market has been segmented based on component, platform, technology, application, and end user.

The global Metaverse market, based on the component, the market has been segmented into hardware and software. The software segment is expected to exhibit the fastest growth rate during the anticipated period. Software aids laptops tap into computing power from other devices, including chips from its rivals. The software is designed to solve technical challenges for users. Software are vital components in metaverse solutions. As the number of AR/VR players grows, consumers will have access to a wider range of products and options. However, many well-known platforms currently utilize applications that lack cross-platform capabilities and use a variety of development standards, enclosing their goods in their own ecosystems. As a result, software developers are compelled to create apps and platforms that may or may not be interoperable with any of these ecosystems. With the influx of new entrants into the business, the possibility of fragmented software ecosystems has increased.

Based on the platform, the market has been classified into desktop/laptops, mobile, and wearables. The wearable segment is expected to account for the major share during the projected period. Wearables provide the complete experience in the metaverse. Meta has been working on several new wearable techs to enhance users’ presence in it. Wearable technology to bridge between the material and virtual worlds. Wearable tools fitted with sensors as well that collect data and also feedback data to users.

Based on the technology, the market has been segmented into the blockchain, VR & AR, mixed reality, and others with the blockchain technology expected to exhibit the highest CAGR growth rate during the projected period. While the internet accepts PayPal and credit cards, the metaverse includes cryptocurrency to help with the creation of a digital economy. Blockchain has proven to be effective in six key metaverse categories: digital proof of ownership, digital collectability, value transfer, governance, accessibility, and interoperability. The metaverse is well-suited to blockchain technology because it offers a transparent and cost-effective alternative.

Based on the application, the market has been segmented into gaming, online shopping, content creation, social media, and others. Gaming application is expected to account for the major share in Metaverse technology. This can be attributed to the demand for new realistic gaming experiences among millennials. The gamers will drive the Metaverse growth during the projected period. The metaverse will provide a more comprehensive open economic paradigm, especially in the gaming industry, eliminating the current one-sided capitalist-driven model favoring a more lively and inclusive play-to-earn gaming ecosystem. The online participants and players will have a more immersive experience. Aside from the all-encompassing thrills of online gaming, gamers and users will play an important role in this new economic model.

Based on the end user, the market has been categorized into consumers and enterprises. The enterprise’s segment is further broken down into BFSI, retail, media & entertainment, education, real estate, aerospace & defense, healthcare, engineering, and others. The consumer segment is expected to be the dominant end-user for the metaverse market. This can be attributed to the rising demand for gaming, live events, video entertainment, and leisure activities. By using the Metaverse, a user could hang out with friends, work, play, learn, shop, create, and more without going anywhere physically. Especially, in that game environment, people have the opportunity to engage as never before. They can experience a deeper reality: instead of being focused on a flat screen, they can actually interact with the environment around them.

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Competitive Analysis

In this study, MRFR has analyzed major players such as Meta Platforms Inc., Nvidia, Microsoft Corporation, Tencent Holdings Ltd., Bytedance, Epic Games, Netease Inc., Roblox Corporation, Lilith Games, Nextech AR Solutions Inc., and Unity Software Inc. that have contributed a significant share to the growth of the global Metaverse market.

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Regional Analysis

The global Metaverse market, by region is divided into North America, South America, the Middle East & Africa, Europe, and Asia-Pacific. The market is led by North America. North America is expected to be the largest contributor to the metaverse market. This includes the US, Canada, and Mexico. The most significant factor driving the growth of the market is the increasing focus on converging digital and physical worlds using the internet and the increased traction and popularity of mixed reality (MR). Numerous enterprises in North America are significantly adopting advanced virtual reality, 3D Simulation, augmented reality to enhance their business operations. From a business intelligence point of view, technologies such as Extended Reality, 5G, and AImay make the metaverse futuristic.

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