In-Flight Entertainment Market Growth, Trends, COVID-19 Impact and Forecasts | Industry Analysis, Size, Share, Growth, Trends and Forecast 2021-2027
Research Reports
Apr 13, 2022
In-Flight Entertainment Market Research Report: Information by Platform (Narrow-Body Aircraft, Wide-Body Aircraft and Business Jets), Product Type (Hardware and Connectivity & Communication), Technology (Air-to-Ground Technology and Satellite Technology), Service Type (Video Display Systems, Data Connectivity, Flight Tracker and others) and Region (North America, Europe, Asia-Pacific, the Middle East & Africa and Latin America) – Forecast till 2027 By MRFR
Competitive Analysis:
In-flight entertainment market is getting competitive with companies teaming up to explore their potential. For instance, FTS has joined hands with Donghai Airlines in a bid to improve the in-flight broadband system. Havelsan, Turkish Technic, and Inmarsat are collaborating to develop strategies for integrated in-flight connectivity and entertainment solutions.
Prominent players of in-flight entertainment market are FDS Avionics Corp. (U.S.), Global Eagle Entertainment Inc. (U.S.), Gogo Inc. (U.S.), Honeywell International Inc. (U.S.), Inmarsat Plc (U.K), Lufthansa Systems (Germany), Panasonic Avionics Corporation (U.S.), Rockwell Collins, Inc. (U.S.) SITAONAIR (Switzerland), Thales Group (France), Viasat Inc. (U.S.), Zodiac Aerospace (France), and others.
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Overview:
Prolific growth in number of airlines service providers has given ensured an intense airlines market competition. As a result, companies are now focusing on enhancing customer experience resulting in in-flight entertainments (IFEs). In-flight entertainment provides movies, e-books, videos, games, and other activities. The segment is gaining much precedence with advanced technologies such as in satellites, and air-to-ground networks which is boosting onboard connectivity. The global in-flight entertainment market can expect a robust growth during the forecast period (2017-2023) assures Market Research Future (MRFR) in a detailed analysis taking in macro factors such as rising number of aircraft and increasing passenger traffic. Associated market’s rapid transformation can also prove vital in the further development of the market.
However, these gadgets increase the weight of the flight, thereby, affecting fuel consumption adversely. In addition, proper care is needed for its further maintenance as voltage leaks and arcing could play a crucial role in dampening the in-flight entertainment market growth.
Industry Trend:
In-flight entertainment may soon enter the next phase with the inclusion of virtual reality in its domain. Companies like Inflight VR and Skylights are already teaming up with airlines giants such as Airbus and are developing new technologies to boost customer experience.
Emirates Airlines’ ICE is taking in-flight entertainment to the next level by incorporating over 3500 channels of entertainment deliver the best-in-class experience to their passengers.
Segmentation:
The global in-flight entertainment market can be segmented by platform, product, and service.
Platform-based segmentation of the in-flight entertainment market includes narrow body aircraft, wide-body aircraft, and business jets. Narrow body aircrafts control 66.94% of the market with a valuation of USD 2,206.4 million. It can showcase the highest projected CAGR of 13.43% during the review period.
Product-based segmentation of the in-flight entertainment market comprises hardware and connectivity. Connectivity can further be segmented into wired and wireless. Wireless can be sub-segmented into antenna, wireless LAN controller, wireless access point, wireless hotspot gateway, and others. Hardware segment registers the maximum growth with 61.02% of the market share and valuation of USD 2,011.3 million. It can expect a CAGR of 12.55% during the forecast period.
Service-wise, the in-flight entertainment market includes video display system, data connectivity, flight tracker, and others. Video display systems, with a market value of USD 1,711.9 million and 51.94% market share lead the segment. Its projected CAGR for the forecast period is 13.17%.
Regional Analysis:
Region-specific segmentation of the in-flight entertainment market encompasses namely North America, South America, Europe, Asia Pacific (APAC) and the Middle East & Africa (MEA).
With 32.99% of he total market share, North America is leading the section. Its current market value is of USD 1,087.3 million with a projected CAGR of 13.05% during the forecast period. The presence of major flight companies and the intense competition they face can surely give the regional market an unprecedented boost. Furthermore, the region may get additional 10,000 aircrafts by 2035 which can directly trigger market growth. The APAC can experience significant growth with China and India accumulating substantial market share.
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1 Executive Summary
1.1. Market Attractiveness Analysis
1.1.1. Global In-Flight Entertainment Market, By Platform
1.1.2. Global In-Flight Entertainment Market, By Product Type
1.1.3. Global In-Flight Entertainment Market, By Technology
1.1.4. Global In-Flight Entertainment Market, By Service Type
1.1.5. Global In-Flight Entertainment Market, By Region
2 Market Introduction
2.1. Market Definition
2.2. Scope Of The Studys
2.3. Market Structure
2.4. Key Buying Criteria
2.5. Market Factor Indicator Analysis
3 Research Methodology
3.1. Research Process
3.2. Primary Research
3.3. Secondary Research
3.4. Market Size Estimation
3.5. Forecast Model
3.6. List Of Assumptions
4 Market Insights
5 Market Dynamics
5.1. Introduction
5.2. Drivers
5.2.1. Increase In Passenger Traffic And Subsequent Demand For New Aircraft
5.2.2. Rising Uptake Of In-Flight Entertainment And Connectivity Systems By Airlines
5.2.3. Drivers Impact Analysis
5.3. Restraints
5.4. Opportunities
5.4.1. Advancements In Connectivity Solutions
5.4.2. Emerging BYOD Concept
5.5. Market/Technological Trends
5.6. Patent Trends
5.7. Regulatory Landscape/Standards
6 Market Factor Analysis
6.1. Value Chain/Supply Chain Analysis
6.1.1. R&D
6.1.2. Manufacturing
6.1.3. Distribution & Sales
6.1.4. Post-Sales Monitoring
6.2. Porter’s Five Forces Analysis
6.2.1. Threat Of New Entrants
6.2.2. Bargaining Power Of Buyers
6.2.3. Threat Of Substitutes
6.2.4. Segment Rivalry
6.2.5. Bargaining Power Of Supplies
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