Virtual Production Market Likely to Boost Future Growth by 2027 | NVIDIA, Autodesk, Epic Games

Research Reports

Jan 06, 2022

Latest business intelligence report released on Global Virtual Production Market, covers different industry elements and growth inclinations that helps in predicting market forecast. The report allows complete assessment of current and future scenario scaling top to bottom investigation about the market size, % share of key and emerging segment, major development, and technological advancements. Also, the statistical survey elaborates detailed commentary on changing market dynamics that includes market growth drivers, roadblocks and challenges, future opportunities, and influencing trends to better understand Virtual Production market outlook.

List of Key Players Profiled in the study includes market overview, business strategies, financials, Development activities, Market Share and SWOT analysis:
360Rize (United States), Adobe (United States), Arashi Vision Inc. (Insta 360) (China), Autodesk Inc. (United States), BORIS FX, INC (United States), Epic Games, Inc. (United States), HTC Corporation (VivePort) (Taiwan), HumanEyes Technologies (United States), Mo-Sys Engineering Ltd. (United Kingdom), NVIDIA Corporation. (United States)

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Brief Overview on Virtual Production:
One of the most well-known methods of virtual production involves creating a real-time virtual rendered scene using a game engine surrounding physical props and actors using an LED wall. When the camera moves, the virtual environment on the LED wall shifts perspective as well, using gaming technologies to navigate a virtual landscape. The unison of movement between camera and imagery is called the parallax, creating the illusion of a physical location. Live camera tracking translates accurate camera movements into the rendering platforms where they are realized in real-time. With the advent of advanced technologies in virtual production, filmmakers can create more advanced computer graphic characters using facial-capture training data to transform visuals into real-time characters

Key Market Trends:
The rising popularity of web series containing visual effects and three-dimensional graphic environments

Opportunities:
The increasing use of virtual production in advertisements along with the rising demand for visual effects (VFX) in global production studios of motion picture

Market Growth Drivers:
The increased adoption of the LED video wall technology

The rising trend of shifting movies broadcast from cinema halls and multiplexes to over the top (OTT) platforms

Segmentation of the Global Virtual Production  Market:
by Type (Pre-production, Production, Post-production), Component (Hardware, Software, Services), End User (Movies, TV Series, Commercial Ads, Online Videos, Others)

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Geographically, the following regions together with the listed national/local markets are fully investigated:
APAC (Japan, China, South Korea, Australia, India, and Rest of APAC; Rest of APAC is further segmented into Malaysia, Singapore, Indonesia, Thailand, New Zealand, Vietnam, and Sri Lanka)
Europe (Germany, UK, France, Spain, Italy, Russia, Rest of Europe; Rest of Europe is further segmented into Belgium, Denmark, Austria, Norway, Sweden, The Netherlands, Poland, Czech Republic, Slovakia, Hungary, and Romania)
North America (U.S., Canada, and Mexico)
South America (Brazil, Chile, Argentina, Rest of South America)
MEA (Saudi Arabia, UAE, South Africa)

Furthermore, the years considered for the study are as follows:
Historical data – 2016-2020
The base year for estimation – 2020
Recent Estimated Year – 2021
Forecast period** – 2021 to 2027 [** unless otherwise stated]

Browse Full in-depth TOC @:
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Summarized Extracts from TOC of Global Virtual Production Market Study

Chapter 1: Exclusive Summary of the Virtual Production market
Chapter 2: Objective of Study and Research Scope the Virtual Production market
Chapter 3: Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis
Chapter 4: Market Segmentation by Type, End User and Region/Country 2016-2027
Chapter 5: Decision Framework
Chapter 6: Market Dynamics- Drivers, Trends and Challenges
Chapter 7: Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 8: Appendix, Methodology and Data Source

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Tags: Virtual Production Market Analysis, Virtual Production Market Growth, Virtual Production Market Forecast, Virtual Production Market Size, Virtual Production Market Trends, Virtual Production Market Opportunity See Campaign: http://www.advancemarketanalytics.com
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